Forcing bytes downward in Okio
A comparison and guide to using Okio’s three different methods to ensure bytes are written to the underlying sink:
06 September 2016
Just Say mNo to Hungarian Notation
Hungarian notation is a plague on Android development. Its proliferation is nothing more than a misinterpretation and justification an erroneous copy/paste.
21 January 2016
Java Interoperability Policy for Major Version Updates
New major versions of libraries usually bring with it breaking changes in the form of big improvements. This is great for new users, but a hassle for existing clients. This is a new policy to make things suitable for both parties.
11 December 2015
The Conference Speaker Investment
Speaking at conferences is an investment of speakers in time, energy, and knowledge. The quality of a presentation and of the conference itself can be measured in the amount of investment made. Here are my tips for future conference speakers.
20 November 2014
Coercing Picasso To Play With Palette
Palette is a fantastic addition to the support library suite. Unfortunately Picasso doesn’t have any obvious places to wire it in. Thankfully all it takes is a bit of creativity with its existing APIs.
24 October 2014
Play Services 5.0 Is A Monolith Abomination
Monolithic libraries are rarely the answer and when abused cause much more harm than small, module artifacts. Most people think of Guava, but there’s a new kid on the block who’s twice as bad.
03 July 2014
Android Needs A Simulator, Not An Emulator
The emulator quality is terrible, the AVD manager is weak, and third-party solutions like Genymotion are mediocre at best. Developers need an Android simulator.
16 June 2014
Deprecated From Inception
Despite being designed to normalize the action bar API and theming across all modern versions of Android, the library has been deprecated from day one.
01 October 2012
The Android Build System Is Broken
As the complexity of Android projects increase, tolerance for the build system goes to zero.
22 July 2012
Announcing ActionBarSherlock Version 4.0
After months of development and amazing feedback from developers the first official release of version 4 is available.
07 March 2012
Advanced Pre-Honeycomb Animation with NineOldAndroids
Translation, scale, and other transformations were introduced in Honeycomb but can still be easily used on previous platforms.
18 January 2012
Something Beta This Way Comes!
The ActionBarSherlock 4.0 betas are here. Go break things!
02 January 2012
ActionBarSherlock - A Love Story (Part 3)
ActionBarSherlock is dead. Long live ActionBarSherlock.
01 January 2012
ActionBarSherlock - A Love Story (Part 2)
ActionBarSherlock is currently sitting right smack in the middle of the third major version with development on the fourth underway.
19 December 2011